Not Not Ben — actual Ben. A quarter century of co-founding companies and shipping ambitious things in apparel, interactive installations, free-roam VR, virtual production, and clinical simulation.
World's longest-standing ultimate apparel brand. Founded at McGill.
vcultimate.comCo-founded in Montreal in 1998 with two teammates from the McGill ultimate team — three second-year university students with a sewing machine, a screen printer, and an unreasonable amount of conviction. VC stands for Vicious Circle.
More than two decades later, VC Ultimate is the world's longest-standing ultimate apparel company — making custom team uniforms with performance materials and full-color sublimation for clubs, leagues, and national programs around the world, manufacturing on four continents. The company has expanded into adjacent sports (quadball, dodgeball, curling) and built its reputation on community over profits, ethical production, and standing up for marginalized communities.
An emerging-tech interactive shop, building custom digital installations for the world's top brands.
globacore.comFounded Globacore in 2004 as a creative technology studio dedicated to inventing physical, room-scale, sensor-driven experiences using whatever was the most interesting hardware in the world at any given moment — Oculus DK1 the day it shipped, Kinect, HoloLens, custom electronics, kinetic sculpture. Clients included Volkswagen, Mercedes-Benz, Lexus, Genentech, GE, Intel, BMO, and many more.
Arcade-classic Paperboy, reimagined for the first consumer VR headset
One of the first consumer-facing experiences built on the Oculus Rift DK1 the moment the hardware shipped. We combined the DK1 with a real bicycle on a Wahoo Kickr smart trainer for pedal-controlled speed, and a Kinect sensor to track hand and body gestures so players could physically throw newspapers into a virtual neighbourhood.
The internet lost its mind. The project ran in Wired, Engadget, Gizmodo, The Verge, and landed on the front page of the New York Times business section.
"This is one of the coolest things to ever have been done, with anything, ever."
A 17-foot kinetic sculpture made of 50,000 flip-dots that responded to wishes from the public
Commissioned for BMO's 200th anniversary. A 17-foot kinetic sculpture built from over 50,000 flip-dots that responded in real time to wishes submitted by the public through a custom mobile web app — each wish triggering a ripple effect across the fountain, evoking the timeless ritual of tossing a coin into water.
Ben co-conceived, co-designed, and led the technical execution. The piece was installed at First Canadian Place in Toronto and toured to Chicago.
Lemmings, reimagined for Microsoft HoloLens
An AR reimagining of the cult-classic puzzle game Lemmings for the then-brand-new Microsoft HoloLens. Players placed and rescued tiny holographic lemmings on any surface in their physical space.
Auggie Award — Best in Show, VR
Augmented World Expo (AWE) 2017 · Globacore FreeRoam Demo
Bronze Cyber Lion
Cannes Lions 2014 · WestJet Christmas Miracle — Real-Time Giving
EX Award — Best PR Stunt
Event Marketer 2014 · WestJet Christmas Miracle
People's Choice Award
TIFF Kids DigiPlaySpace 2014 · Paperdude VR
Audience Award
Cinekid 2013, Amsterdam · Paperdude VR
Gold — Best Use of Handheld Technology
Event Technology Awards 2012
Gold — Best Use of a Handheld Device
Event Tech Awards 2011 · BNY Mellon SIBOS Payment Challenge
Silver — Best Interactive Element
Event Design Awards 2011 · Intel @ Oracle OpenWorld
VR games, real-time animation, and now Toronto's largest virtual production volume.
darkslope.comFounded Dark Slope to build immersive, real-time experiences at scale — starting with location-based VR and evolving through children's animation and into virtual production. The studio runs on Unreal Engine across every part of the pipeline.
A 4–8 player untethered free-roam VR game in a 60' × 30' arena
A fully immersive multiplayer VR experience inside the world of Nathan Jurevicius's cult graphic novel Scarygirl. Up to 8 players, untethered, wearing backpack computers and modified Oculus Rift headsets, tracked by an OptiTrack optical volume across a 60' × 30' physical play space — with a virtual world that's effectively limitless.
Still playable today at 60out in Los Angeles and other LBE venues.
Toronto's largest LED virtual production volume — used for the Crave Original Heated Rivalry
The studio's most recent evolution: a full virtual production stage running real-time Unreal Engine environments on an LED volume — Toronto's largest. Heated Rivalry (Crave) was shot partly on the Dark Slope stage.
In between: a steady roster of original VR titles for both location-based entertainment and home headsets, and a growing slate of children's animation produced in Unreal.
The most adaptable AI-enabled clinical simulation platform — train healthcare anywhere, anytime.
lumeto.comCo-founded Lumeto to apply everything we'd learned about immersive simulation to a problem that actually matters: training the people who keep us alive. The InvolveXR platform lets hospitals, nursing schools, and medical programs run high-fidelity clinical simulations — faster, cheaper, and more flexibly than traditional sim labs.
Now the company is pushing further into AI: customizable AI patients with verbal and non-verbal responses, and ACE — an Artificial Clinical Evaluator that gives educators AI-assisted assessment and debrief. Validated through peer-reviewed research at multiple institutions including the University of Manitoba, Toronto Metropolitan University, and the American College of Chest Physicians.
Under the hood, much of the product is now being built using agentic AI coding workflows — the same direction Not Ben's is helping other companies move toward.
Generative-AI short films, made to raise money for causes that matter.
A personal experiment that turned into a small body of work: using the new wave of generative video and audio models to make complete short films — quickly, cheaply, and entirely for the benefit of fundraising. The first one was made to support a Ride to Conquer Cancer campaign. I coined the hashtag #AISlopForGood as a slightly self-deprecating banner for the genre: yes, it's AI “slop” — but pointed at something good.
The pipeline mixes whatever's working that week: Google VEO 3 and Kling AI for video, ElevenLabs for voice cloning, Suno for music.
The first #AISlopForGood film — made to raise money for the Ride to Conquer Cancer.
Two more short films in the series.
Five-minute sports briefings for people who don't actually follow sports.
sporksfordorts on notbens.comJust launched. An iOS app that delivers compact, plainly-written sports briefings — refreshed throughout the day — for people who'd rather be doing literally anything else but still need to nod intelligently when someone at the office asks about Wemby. Top sports, the day's big moment, who's in trouble, and ready-to-use opinions for conversations.
Built end-to-end with an agentic AI coding workflow — an Expo iOS app with AI-generated briefings, multi-region (NA / UK / Continental Europe) and multilingual (English, French, Spanish). The first product out of the Not Ben's incubator.
AI consulting, strategy, and implementation — for companies figuring out where AI actually fits.
notbens.comToday: helping companies turn the noisy AI hype cycle into shipped, working systems. Strategy, implementation, AI avatars and agents, and the kind of practical, honest advice that comes from 25 years of building things that have to actually work in front of real audiences.