25+ years of building

What the real Ben actually built

Not Not Ben — actual Ben. A quarter century of co-founding companies and shipping ambitious things in apparel, interactive installations, free-roam VR, virtual production, and clinical simulation.

1998Co-founder

VC Ultimate

World's longest-standing ultimate apparel brand. Founded at McGill.

vcultimate.com

Co-founded in Montreal in 1998 with two teammates from the McGill ultimate team — three second-year university students with a sewing machine, a screen printer, and an unreasonable amount of conviction. VC stands for Vicious Circle.

More than two decades later, VC Ultimate is the world's longest-standing ultimate apparel company — making custom team uniforms with performance materials and full-color sublimation for clubs, leagues, and national programs around the world, manufacturing on four continents. The company has expanded into adjacent sports (quadball, dodgeball, curling) and built its reputation on community over profits, ethical production, and standing up for marginalized communities.

Co-founded at McGillFull-color sublimationManufacturing on 4 continentsWorld's longest-standing ultimate brand
2004Founder

Globacore

An emerging-tech interactive shop, building custom digital installations for the world's top brands.

globacore.com

Founded Globacore in 2004 as a creative technology studio dedicated to inventing physical, room-scale, sensor-driven experiences using whatever was the most interesting hardware in the world at any given moment — Oculus DK1 the day it shipped, Kinect, HoloLens, custom electronics, kinetic sculpture. Clients included Volkswagen, Mercedes-Benz, Lexus, Genentech, GE, Intel, BMO, and many more.

2013

Paperdude VR

Arcade-classic Paperboy, reimagined for the first consumer VR headset

One of the first consumer-facing experiences built on the Oculus Rift DK1 the moment the hardware shipped. We combined the DK1 with a real bicycle on a Wahoo Kickr smart trainer for pedal-controlled speed, and a Kinect sensor to track hand and body gestures so players could physically throw newspapers into a virtual neighbourhood.

The internet lost its mind. The project ran in Wired, Engadget, Gizmodo, The Verge, and landed on the front page of the New York Times business section.

"This is one of the coolest things to ever have been done, with anything, ever."

Joshua Topolsky, The Verge
Audience Award — Cinekid 2013People's Choice — TIFF Kids DigiPlaySpace 2014
Project page
2017

The BMO Wishing Fountain

A 17-foot kinetic sculpture made of 50,000 flip-dots that responded to wishes from the public

Commissioned for BMO's 200th anniversary. A 17-foot kinetic sculpture built from over 50,000 flip-dots that responded in real time to wishes submitted by the public through a custom mobile web app — each wish triggering a ripple effect across the fountain, evoking the timeless ritual of tossing a coin into water.

Ben co-conceived, co-designed, and led the technical execution. The piece was installed at First Canadian Place in Toronto and toured to Chicago.

50,000+ flip-dots17-foot sculptureCustom wish appToronto → Chicago tour
More on Globacore
Case study
2016

HoloLems

Lemmings, reimagined for Microsoft HoloLens

An AR reimagining of the cult-classic puzzle game Lemmings for the then-brand-new Microsoft HoloLens. Players placed and rescued tiny holographic lemmings on any surface in their physical space.

Selected awards from the Globacore years

Full list on LinkedIn

Auggie Award — Best in Show, VR

Augmented World Expo (AWE) 2017 · Globacore FreeRoam Demo

Bronze Cyber Lion

Cannes Lions 2014 · WestJet Christmas Miracle — Real-Time Giving

EX Award — Best PR Stunt

Event Marketer 2014 · WestJet Christmas Miracle

People's Choice Award

TIFF Kids DigiPlaySpace 2014 · Paperdude VR

Audience Award

Cinekid 2013, Amsterdam · Paperdude VR

Gold — Best Use of Handheld Technology

Event Technology Awards 2012

Gold — Best Use of a Handheld Device

Event Tech Awards 2011 · BNY Mellon SIBOS Payment Challenge

Silver — Best Interactive Element

Event Design Awards 2011 · Intel @ Oracle OpenWorld

2018Co-founder

Dark Slope Studios

VR games, real-time animation, and now Toronto's largest virtual production volume.

darkslope.com

Founded Dark Slope to build immersive, real-time experiences at scale — starting with location-based VR and evolving through children's animation and into virtual production. The studio runs on Unreal Engine across every part of the pipeline.

Scarygirl: Mission Maybee

A 4–8 player untethered free-roam VR game in a 60' × 30' arena

A fully immersive multiplayer VR experience inside the world of Nathan Jurevicius's cult graphic novel Scarygirl. Up to 8 players, untethered, wearing backpack computers and modified Oculus Rift headsets, tracked by an OptiTrack optical volume across a 60' × 30' physical play space — with a virtual world that's effectively limitless.

4–8 player free roamOptiTrack 6-point trackingBackpack PCs15-minute experience

Still playable today at 60out in Los Angeles and other LBE venues.

Dark Slope games

Virtual Production at Dark Slope

Toronto's largest LED virtual production volume — used for the Crave Original Heated Rivalry

The studio's most recent evolution: a full virtual production stage running real-time Unreal Engine environments on an LED volume — Toronto's largest. Heated Rivalry (Crave) was shot partly on the Dark Slope stage.

Toronto's largest VP volumeUnreal Engine real-time environmentsHeated Rivalry — Crave Original

In between: a steady roster of original VR titles for both location-based entertainment and home headsets, and a growing slate of children's animation produced in Unreal.

2020Co-founder

Lumeto

The most adaptable AI-enabled clinical simulation platform — train healthcare anywhere, anytime.

lumeto.com

Co-founded Lumeto to apply everything we'd learned about immersive simulation to a problem that actually matters: training the people who keep us alive. The InvolveXR platform lets hospitals, nursing schools, and medical programs run high-fidelity clinical simulations — faster, cheaper, and more flexibly than traditional sim labs.

Now the company is pushing further into AI: customizable AI patients with verbal and non-verbal responses, and ACE — an Artificial Clinical Evaluator that gives educators AI-assisted assessment and debrief. Validated through peer-reviewed research at multiple institutions including the University of Manitoba, Toronto Metropolitan University, and the American College of Chest Physicians.

Under the hood, much of the product is now being built using agentic AI coding workflows — the same direction Not Ben's is helping other companies move toward.

AI patients with verbal + non-verbal responsesACE — AI evaluator for educators500+ no-code learning experiencesPeer-reviewed at multiple institutions
2025–2026Personal project

#AISlopForGood

Generative-AI short films, made to raise money for causes that matter.

A personal experiment that turned into a small body of work: using the new wave of generative video and audio models to make complete short films — quickly, cheaply, and entirely for the benefit of fundraising. The first one was made to support a Ride to Conquer Cancer campaign. I coined the hashtag #AISlopForGood as a slightly self-deprecating banner for the genre: yes, it's AI “slop” — but pointed at something good.

The pipeline mixes whatever's working that week: Google VEO 3 and Kling AI for video, ElevenLabs for voice cloning, Suno for music.

Generate a Cure: The Proud Marie's

The first #AISlopForGood film — made to raise money for the Ride to Conquer Cancer.

More #AISlopForGood

Two more short films in the series.

VEO 3 · Kling AIElevenLabs voice cloningSuno musicFor fundraising — not for profit
May 2026Launched

Sporks for Dorts

Five-minute sports briefings for people who don't actually follow sports.

sporksfordorts on notbens.com

Just launched. An iOS app that delivers compact, plainly-written sports briefings — refreshed throughout the day — for people who'd rather be doing literally anything else but still need to nod intelligently when someone at the office asks about Wemby. Top sports, the day's big moment, who's in trouble, and ready-to-use opinions for conversations.

Built end-to-end with an agentic AI coding workflow — an Expo iOS app with AI-generated briefings, multi-region (NA / UK / Continental Europe) and multilingual (English, French, Spanish). The first product out of the Not Ben's incubator.

iOS appBuilt with agentic AI codingNA · UK · Continental EuropeEnglish · Français · Español
TodayFounder

Not Ben's

AI consulting, strategy, and implementation — for companies figuring out where AI actually fits.

notbens.com

Today: helping companies turn the noisy AI hype cycle into shipped, working systems. Strategy, implementation, AI avatars and agents, and the kind of practical, honest advice that comes from 25 years of building things that have to actually work in front of real audiences.